﻿using System;
using System.Collections.Generic;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using System.IO;
using Microsoft.Win32;
using AvalonDock;
namespace EAII_GS
{
	/// <summary>
	/// Interaction logic for MainWindow.xaml
	/// </summary>
	public partial class MainWindow : Window
	{
		public MainWindow()
		{
			this.InitializeComponent();
		//	uc_leftmain.btn_newproject.Click += Event_CreateProject;
		//	uc_leftmain.btn_openproject.Click+= event_openproject;
			// Insert code required on object creation below this point.
            
		}

		private void Menu_Drop(object sender, System.Windows.DragEventArgs e)
		{
			// TODO: Add event handler implementation here.
		}

		private void Event_CreateProject(object sender, System.Windows.RoutedEventArgs e)
		{
			// TODO: Add event handler implementation here.
			NewProjectGUI hh = new NewProjectGUI();
			hh.ShowDialog();
		}

		private void event_openproject(object sender, System.Windows.RoutedEventArgs e)
		{
			// TODO: Add event handler implementation here.
			OpenFileDialog open = new OpenFileDialog();
			open.ShowDialog();
		}
        private void Event_SetDependence(object sender, System.Windows.RoutedEventArgs e)
        {
            // TODO: Add event handler implementation here.
            SetDenpendence ST = new SetDenpendence();
            ST.ShowDialog();
        }

        
	}
}